FORM

 



Interactive design
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Animated | Interactive | Spatial | Devised | Research



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August 2006

Play.Orchestra Launch
A Major commission by the Royal Festival Hall and Philharmonia Orchestra, Play.Orchestra was developed by a team from Central Saint Martin's MA Narrative Environments course. My involvement was from the early stages, researching, and developing the idea that was to become the installation that has been recently featured on BBCs Radio 4s Today programme, The Times, Bloomberg, The Telegraph, Radio 5 Live, BBC3, not to mention BBCs Newsround - without sadly, John Craven.

I went on to configure the various human, computer and physical interfaces used in the build. 2 miles of cable were labelled and loomed to connect the 56 seats and 3 wheelchair accessible hotspots with the control system. The system ran on a midi based Max MSP system designed by Iamthemightyjungulator

The Objective was to get non-traditional audiences to experience an orchestra from new perspectives, and to participate in the composition process. For this purpose, a bluetooth system was set up, where members of the public could submit their own audio samples for use in the final weeks of the commission.

April 2006

Stratford Circus screen intervention launch
In January 2006 I was asked by Yeast Culture to provide an animated intervention for Stratford Circus, as part of the Arts Centres re-launch and re-brand.

Over the course of 6 months, the commission developed into an interactive architectural intervention - one that happened to use the large outdoor screen which was integrated into a public square-facing facade of the venue.

The project uses the imagery input of the inhabitants
of Stratford Circus, London, to populate a kaleidoscope, rendered onto the outdoor screen. Participants are able to Bluetooth their photographs to the system, which adds a masked version of the photograph to the animated kaleidoscope image.

To assist with this process, a wall inside the building contains a painting of the mask - an outline of a breakdancing position. Crosshairs above the outline help participants to line up the images of their friends in the viewfinder, guaranteeing them a place within the kaleidoscope.

April 2006

Videowalks
The Videowalks project facilitates anyone with a mobile device capable of video playback, to simultaneously walk and experience somebody else's walk of the same route. Through this process, the viewfinder effectively turns into a display of two overlapping perspectives of a space.

The same people are invited to participate and record a favorite short walk whilst pointing out the secrets or interesting objects that others may not normally notice. The recording would then be entered into the Videowalks online database for others to download as a pod-cast and view on their mobile devices.

There are several aims of the project, which revolve around the democratisation of public space. Walk guides or authors have a chance to respond to the landscape that has been built around them, providing an invaluable resource for future planning, and the design of the built environment as a whole.

To promote the project, we are to invite a range of key public figures to record walks for others to experience.

The project will officially launch during Architecture Week 2006.

October 2005

Jamie Cullum tour interactive graphics
Several linear animations were commissioned by Yeast Productions for use during Jamie Cullum's 'Catching Tales' tour, which runs from October 2005 to March 2006. The animation that accompanied the track "My Yard" featured butterflys that would create the illusionary spectacle of a magic garden. "Mindtrick" featured musical instruments treated in impossible ways in a variety of locations.

One of the interactive elements of the show included a graphic forest that would grow if Jamie was serenading it. If there were no serinade, the forest would start to recede...

August 2004

Form Design group architects
The Form Design website was to be designed to present the group as a forward thinking, contemporary practice. The group has gained many awards for its work that spans 30 years. The flash website was to present this work in an ordered and dignified manner, mirroring the design principles employed by the practice. Form Design html website.

June 2001

BOOM
BOOM is an interactive electroacoustic project. It consists of a boom microphone suspended from the ceiling of a room.

Speakers in the room produce samples from the microphone based on the level of input, and other program based factors. The function of a boom microphone is to record a sphere of sound without interrupting a frame of vision. it also represents portability; the ability to record in any geographical space.

Sound within a given space is affected by the attributes of the space's acoustic architecture. further, these attributes have an infinite effect on infinite sounds; every sound produced in that space is unique. By taking moments of sound and looping them back to the participant and making visible the microphone, BOOM encourages listeners to think about the diverse sounds that happen in every environment.

BOOM was first exhibited at V01D, an exhibition at Plymouth Arts Centre in 2001. The piece was also documented in the publication that accompanied the exhibition. Download the PDF of V01D here.

April 2004

KTP Instructional DVD
In 2004 The Orange Group commissioned an instructional DVD to encourage KTP (Knowledge Transfer Partnerships) associates to use the online training - which would introduce them to the concepts of KTP. KTP is a government scheme that connects businesses to universities through the recruitment of graduates (KTP associates).

Soon

More Projects being added all the time...